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BlockWorld Multiplayer Testing (v1.1 News)

Whoa, 8 hours just flew by like 8 minutes during the largest multiplayer session of BlockWorld we have ever run.

A few players in a multiplayer game, holding different tools on a PC debug build.

A few players in a multiplayer game, holding different tools on a PC debug build.

All players were linked into one big multiplayer session in a flatlands world. During the first two hours, the game ran sporadically with disconnections, networking issues and object specific bugs causing crashes and asserts all over the shop. After a dozen small revisions, we established a long running game that lasted the next four hours with minimal interruptions. These interruptions were Daniel adding more features than we planned to the game. For example, Dynamite and Bomb crates are no longer cut from the v1.1 patch and will be usable in all multiplayer games.

Our setup was as follows:

PC – Earth – Daniel [HOST]
PC – Fire – Dave
PC – Wind – Doug
PC – Heart – Jarryd
PC – Planet- Technical Issues (Did not run)
PC – Water – Lachy

Xbox – Elite – Jon
Xbox – Slim – Justin

A small Galleon ship, three houses, a floating blue castle and some gigantic craters were created in addition to one massive dye bottle, built out of snow and dyes.

Well, it's not really a galleon. But it's still a pretty sweet boat.

Well, it’s not really a galleon. But it’s still a pretty sweet boat.

This test as you may have already realized, was a multiplatform test. We had Xbox and PC’s playing in one cross platform session. XNA is what BlockWorld and the Hazzah Engine is built on top of, and this wonderful API takes quite a lot of the Xbox Live networking from the higher tier GFWL and XBLA code bases. As a result, we can focus more on our games, instead of the nitty gritty boiler plate code.

But I would be remised if I did not mention that the cross platform play is a debug feature of the XNA networking. We would need to be granted access to the full API by becoming a full XBLA title in order to be able to release BlockWorld with this amazing and kickass feature that Universe at War and ShadowRun did so well.

All hail the super dye, many have dyed attempting to obtain it.

All hail the super dye, many have dyed attempting to obtain it.

With new bugs found and fixed, and new shortlist of items to work through, we are only a few days away from submission. We’ll be running another in-house engine test a few days just before submission to make sure everything is good for launch. Be sure to follow us on Twitter #CraftWorldGame for the latest news and screenshots regarding BlockWorld v1.1!

A small village made of Brass blocks. That path was ripped up and dyed three times before everyone was happy with it.

A small village made of Brass blocks. That path was ripped up and dyed three times before everyone was happy with it.

Thanks for reading! And see you soon!

 

Jon, Justin and Dave playing BlockWorld in one Multiplayer session.

Jon, Justin and Dave playing BlockWorld in one Multiplayer session.

 

The mighty Jon, and one Doug manning the laptop (named wind) and a desktop

The mighty Jon, and one Doug manning the laptop (named wind) and a desktop

5 Responses to BlockWorld Multiplayer Testing (v1.1 News)

  • Serkan Lives says:

    Finally !!

    Finally a few pictures of you guys.
    It was my idea hehe.
    lets get real.

    well its nice to see that it works so on.
    You may use the standard minecraft avatar for the players.

    Question : I know its not really impossible to run BLOCKWORLD on the ps3.
    . but is it make able ?

    . Are you testing an update before it cames out ? ( craftworld ). Because there are simple errors by many items. Stairs for example. Or pictures at the wall are black now.

    . the save system at 2.9 has no stabilitys. like the old updates

    Good luck by fixing the issues :)
    You guys do a good job , Greetings from Germany.

    • Jarryd says:

      Greetings from Australia! hehe.

      AFAIK, the PS3 has no indie store like XBLIG, Indie City or even the new Windows 8 Store. The playstation portable brand (now that it’s expanded beyond the Vita into the Android market as well with the Xperia etc…) is opening up a store we could look at. But the core platforms of PC, Xbox and WP7 need to be reached first. Theres not all that much value in porting to PS3, because it’s so late in the generation and the PS3 was built to be slow and fickle to develop for with it’s Cell architecture and lack of shared ram.

      Pictures have gone black again? We’ve changed the rendering system again. We knew about the stairs, but figured we should get the update out before attending to that visual glitch.

      We do test, but it’s a little haphazard. Meaning that we fix everything thats reported that we can, and play a bit in our spare time. But we don’t put aside a full week for testing like a AAA studio would, which is why the game is labeled as an ALPHA/BETA while it’s still in development.

  • undead8099 says:

    I am getting excited!! Keep up the good work. :D

  • CHARLIE says:

    Hey Love Block World
    1. When Is Multiplayer Coming Out For Xbox
    2. When Is Craft World Coming out
    thanks.

    • Jarryd says:

      1) We’ve wrapped up testing and bug hunting. Now we’re just making some screenshots, and going through the XBLIG checklist, so not much longer.

      2) When BlockWorld v1.1 is released, we can divert our attentions back to CraftWorld, and get the RPG system up and running. Then the procedurally generated towns, cities, etc… and other things that define it. It’ll need survival multiplayer, which is a big can of worms. No date, but we need to get it out ASAP.

      I’m glad you’re enjoying it. If you’ve got a WP7 device, grab a copy of CraftWorld for WP7, and let me know how the two compare. I’ve not received much feedack from “double customers”.

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