BlockWorld Multiplayer Testing (v1.1 News)
Whoa, 8 hours just flew by like 8 minutes during the largest multiplayer session of BlockWorld we have ever run.
All players were linked into one big multiplayer session in a flatlands world. During the first two hours, the game ran sporadically with disconnections, networking issues and object specific bugs causing crashes and asserts all over the shop. After a dozen small revisions, we established a long running game that lasted the next four hours with minimal interruptions. These interruptions were Daniel adding more features than we planned to the game. For example, Dynamite and Bomb crates are no longer cut from the v1.1 patch and will be usable in all multiplayer games.
Our setup was as follows:
PC – Earth – Daniel [HOST]
PC – Fire – Dave
PC – Wind – Doug
PC – Heart – Jarryd
PC – Planet- Technical Issues (Did not run)
PC – Water – Lachy
Xbox – Elite – Jon
Xbox – Slim – Justin
A small Galleon ship, three houses, a floating blue castle and some gigantic craters were created in addition to one massive dye bottle, built out of snow and dyes.
This test as you may have already realized, was a multiplatform test. We had Xbox and PC’s playing in one cross platform session. XNA is what BlockWorld and the Hazzah Engine is built on top of, and this wonderful API takes quite a lot of the Xbox Live networking from the higher tier GFWL and XBLA code bases. As a result, we can focus more on our games, instead of the nitty gritty boiler plate code.
But I would be remised if I did not mention that the cross platform play is a debug feature of the XNA networking. We would need to be granted access to the full API by becoming a full XBLA title in order to be able to release BlockWorld with this amazing and kickass feature that Universe at War and ShadowRun did so well.
With new bugs found and fixed, and new shortlist of items to work through, we are only a few days away from submission. We’ll be running another in-house engine test a few days just before submission to make sure everything is good for launch. Be sure to follow us on Twitter #CraftWorldGame for the latest news and screenshots regarding BlockWorld v1.1!
Thanks for reading! And see you soon!