Today we squashed the last of the lighting bugs, letting us light regions nicely whether they come from file or from the generator. Dan’s been making the swamps look perfect, by making the plants and shrubs appear based upon the internal heat and rain maps. Meanwhile, I’ve been deep in the save system cleaning out old hacks and ensuring all the objects follow the proper object design. This update seems to incorporating all those things we intended to distribute throughout smaller updates. Mainly due to the interconnected nature of such a big game.
Fixing the way the block data is stored invalidated our (broken) lighting system, so it was more efficient to just fix and finish the lighting system than do a cursory update. This led to how objects were stored and effected by light and block types which then led to their own saving and eventually over to the character controller which is our next big job. We could break this down into the weekly updates like we had intended, but it is faster to just do everything, one task after another. Drops the time taken from around 7 weeks down to the 3 or 4 it has taken so far.
We apologize for the wait, and are working hard to get this complete ASAP.