After spending a while on the Windows Phone 7 marketplace, and reading our feedback (screenshots, emails, reviews, forums etc..) we have been able to find some areas of the CraftWorld engine that we can really improve. They are deep in the darkest, most complex code of the engine. This is one of the benefits of the release during development strategy. Should this have been a more traditional game, with release dates and the like, this issue may never have been found! So to all those sending in feedback, keep it up!
The region system is undergoing a re-write. From the way regions are kept in memory, down to the order by which they are loaded, it is being changed. Thousands of lines of code are simply being discarded, and being replaced by dozens of lines of code. We know exactly what needs to be done, and what exactly this engine requires. That’s what those old lines of code, and the act of writing them did for us. We know people are screaming for creatures, more materials and to finally get their hands on that juicy new level generator we wrote.
But this system lies at the beating heart of CraftWorld, and must be attended to as soon as possible. This puts us behind in terms of our weekly updates goal, which is rather upsetting for us. But once this is complete, we can get back on track and push out those quality, feature filled updates. It is possible to push out pointless, tiny updates that do little, but fuck that. I hate it when frequently updated apps provide nothing tangible, nothing you can see and especially when there is no change log for that phantom update you just installed. CraftWorld updates are good updates.
So we at 2.0 Studios, sincerely apologize for the delay, and will be back to work tomorrow morning getting this done for you.
Note: If you wish to help out CraftWorld’s development, check out this page.